UI Students Claim Victory at UNESCO Youth Hackathon 2024
[hanomantoto]
TEMPO.CO, Jakarta – The MILBoard team from the University of Indonesia (UI) has brought pride to Indonesia by winning the UNESCO Youth Hackathon 2024. This prestigious event, organized by the United Nations Educational, Scientific, and Cultural Organization (UNESCO), brought together young innovators from around the world to develop creative solutions for enhancing media literacy and information understanding.
The competition, which attracted 203 projects from 68 countries, aimed to address the challenges posed by the digital age, including the proliferation of content from creators and influencers, as well as the increasing threat of misinformation and disinformation or hoaxes exacerbated by artificial intelligence (AI).
The MILBoard team’s innovative approach not only secured them the championship title but also earned them an invitation to the UNESCO Global MIL Week Feature Conference 2024 in Amman, Jordan, on October 30-31, 2024. At the conference, the team presented their groundbreaking solution for improving media literacy skills among children and adolescents.
“We are proud to represent Indonesia on the global stage and contribute to advancing media literacy for the younger generation,” said Muhammad Rafi Aurelian R, a member of the MILBoard team from the Faculty of Social and Political Science UI class of 2022, in a written statement on Friday, October 8, 2024.
MILBoard Team (UI Public Relations)
The MILBoard team comprises six cross-faculty students from UI, namely Muhammad Rafi Aurelian R. (Faculty of Social and Political Science UI 2022), Sobarisar Al Fariz Nasution (Faculty of Economics and Business UI 2022), Salma Noorfitria Ningrum (Faculty of Public Administration UI 2022), Dien Fitriani Azzahra, Dwiky Ahmad Megananta, and Muhammad Faishal Adly N (Faculty of Computer Science UI 2022).
They developed an educational tool that blends board games and digital applications. The goal is to equip young people with the ability to critically filter and understand information. “Through MILBoard, we want children and adolescents to not only understand how to filter information but also to discern between facts and hoaxes in the digital world,” Rafi explained.
The game combines traditional board game elements, such as snakes and ladders, with interactive features like challenge cards and QR codes. A companion mobile application offers additional learning opportunities through mini-games and interactive exercises, creating an engaging and relevant learning experience.
“By merging traditional learning with technology, we aim to reach young people across Indonesia, both in urban and rural areas,” said Salma Noorfitria Ningrum, another team member.
This remarkable achievement demonstrates the potential of young Indonesian innovators to compete on the global stage and inspire others to contribute to advancing media literacy. The MILBoard team hopes that this victory will be the first of many milestones in their journey to elevate media literacy in Indonesia.
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